Dynostify Dynostify – crest with wooden shield, golden fleur-de-lis, parchment and ivy

Craft · Courtship · Cunning

It is the year 1400. You are an 18-year-old nobody with a hammer, an idea and remarkably little gold. Turn that into a dynasty the town chronicle will still rave about in a hundred years. Or at least one that doesn’t end up in the pillory.

Coming to Steam See the gallery
  • PC · Windows
  • 1–4 players
  • Unreal Engine 5
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The Game

A dynasty isn’t built in a day.

It’s built in a month.

Dynostify is an economy and dynasty simulation in a lovingly cute world around 1400. Every town is generated anew, every citizen follows a daily routine, every family has its own plans – and most of them concern you. Run your workshop, start a family, gather prestige and offices, and make sure your name outlasts the generations. With honest work. Mostly.

Craft

Ten trades from blacksmith to bath-house keeper, 45 goods and a market whose prices follow supply and demand.

Courtship

Court, marry, raise children and settle your inheritance. A family makes economic sense. Supposedly romantic sense, too.

Cunning

Campaigns, alliances, rumours and court days: at the town hall you pay with votes – and occasionally with sausages.

What awaits you

A smithy with an open shed, a glowing forge and a guild sign showing an anvil

From nobody to master

You start with a small workshop and big plans. Choose goods for every workstation, buy raw materials, hire journeymen and expand – from workshop to master’s business to manufactory. Orders come from real citizens who remember you. For better or worse.

  • 10 trades – blacksmith, carpenter, tailor, farmer, baker, brewer, innkeeper, preacher, barber, merchant
  • Production, storage, staff and three expansion levels
  • Master school: learn a second trade
A busy market square with stalls, a well and many townsfolk in the morning

A market that lives

Prices rise when goods are scarce and fall when the market overflows. Caravans carry your wares to Nuremberg, Bruges, Lübeck and Venice – for twice the price, if the robbers are asleep. Buy cheap and sell dear and they call you a merchant. Do it the other way round and they’ll soon call you a beggar.

  • Prices follow supply and demand, deliveries from the countryside
  • Long-distance trade with caravans and escorts
  • Deliver goods to allied houses
Game scene with the family window: head of the house with skills and the master school

Family is everything (you’ve got)

Marry wisely, raise children and build a home with rooms for the whole clan. The head of the family ages, the heirs learn, the family tree grows – and the hall of fame shows who really has a say in town.

  • Marriage, children, inheritance and family tree
  • Your own house with rooms and a house book
  • Fame, prestige, titles and foundations
A speaker on the platform in front of the town hall with listeners

Town hall, campaigns & court

If you want an office, you need votes. Give speeches on the platform, win the electors over with arguments – or with gifts – pass laws and keep an eye on court day. And remember: whoever contradicts the king gets plenty of time to think things over. In the dungeon.

  • Offices from councillor to mayor
  • Campaign speeches, laws, court days and the pillory
  • Guilds with rankings and guild orders
The pillory on the market square with the well behind it

Friends, foes and scoundrels

Eight dynasties vie for influence – with real purses and real intentions. Forge alliances, grant favours, spread rumours or hire scoundrels. But pay them well. Otherwise they’ll chat with the judge.

  • AI houses that trade, invest and scheme
  • Alliances, favours and rumours
  • The town chronicle records your deeds
A quarter with half-timbered houses, gardens and fruit trees

Every town is different

Every game starts with a new town: river, wall, market, lanes, gardens and orchards – rolled from a seed and named by you. Hundreds of citizens live there. They work, shop, gossip, celebrate in the tavern and head home when the windows start to glow in the evening.

  • Procedural towns you name yourself
  • Hundreds of citizens with daily routines and speech bubbles
  • Seasons, weather, day and night
Townsfolk in front of the tavern with its blue shingle roof

Together or against each other

Play alone against the AI houses or with up to three friends via Steam or your local network. Everyone runs their own workshop and dynasty – ally, supply each other, or snatch the mayor’s office from right under each other’s noses.

  • 2–4 players via Steam, LAN or direct IP
  • Everyone with their own workshop and dynasty
  • Alliances and deliveries between players

The World

Cute. Alive. A little bit mad.

Vegetable beds and beehives behind the houses, storks on the chimneys, flower boxes under the windows, signposts at every corner – and no two houses alike. Every quarter has its colours, every guild its sign, every smithy its smoking shed.

Behind the houses
Behind the housesVegetable beds, beehives, hen houses and scarecrows.
High up
High upStorks nest on some chimneys. Those stay cold.
Four seasons
Four seasonsWinter comes every year. And every year the town is surprised.
Day and night
Day and nightIn the evening the windows glow – and the rumours begin.

Art styles

Four styles, one town

Choose how your town looks in the menu – switchable at any time. Drag the slider to compare.

Classic
Anime
Painting
Miniature
Classic Anime

The Intro

A crest assembles itself

This is how Dynostify greets you: the camera flies over the town while the crest builds itself piece by piece – shield, fleur-de-lis, parchment and every single letter. Fully 3D, rendered in the game.

The Dynostify crest hovering above the town

Town gossip

From the Chronicle of the Realm

In the year 1387 the council of Crookbrook declared all chickens citizens. Tax revenue doubled; council meetings got louder.

In 1391 a cloth merchant lost a bet against a donkey. The donkey became guild master and ruled wisely.

In 1392 a candidate bribed the electors with sausages. The butcher was elected.

In 1394 an alchemist tried to turn lead into gold. He succeeded in turning gold into debt.

In 1395 a farmer sued the weather. The case is pending; the defendant never showed up.

In 1396 the watch accidentally locked up its own captain. The town was never safer.

In 1397 a baker’s son married the mayor’s daughter. Ever since, there has been cake at council.

In 1398 a merchant sold the town wall to three different buyers. Two of them still live on it.

In 1385 a count had his castle painted pink. It was never besieged again – out of pity.

Chickens cross the road for reasons science won’t understand for another 600 years.

The innkeeper hears everything. The innkeeper forgets nothing. The innkeeper sells both.

Development

The Development Diary

Dynostify is built in stages – each one a little more medieval.

  1. Now

    Dynostify

    New name, new 3D crest with an animated intro, livelier villages: gardens, beehives, stork nests, flower boxes, kerbstones – and no two houses alike.

  2. 0.7

    Distant Markets

    Long-distance trade with caravans to Nuremberg, Bruges, Lübeck and Venice; allies supply each other.

  3. 0.6

    Council and Court

    Campaign speeches on the platform, alliances between houses and court day in front of the town hall.

  4. 0.5

    House and Home

    Your own house with rooms, the house book, master school, growing towns, leases and official duties.

  5. 0.4

    Guild and Pillory

    Pillory, speaker’s platform and town crier, guilds with elections and guild orders, orders from real citizens.

  6. 0.3

    The Society

    Families, opinions, intrigues, offices and courts – plus town gossip in speech bubbles, weather and light.

  7. 0.2

    Living Town

    Hundreds of citizens with daily routines, staff in the workshops, animals, carts and children playing on the corners.

  8. 0.1

    Foundation

    Procedural towns, an economy with 45 goods and 40 recipes, multiplayer via Steam and LAN.

Press

Press & Downloads

Logo, images and facts about the game – feel free to use them for coverage of Dynostify.

At a glance

Title
Dynostify
Developer
PWDH Entertainment
Genre
Economy and dynasty simulation
Setting
Middle Ages around 1400, stylised and humorous
Platform
PC (Windows)
Players
1 (against AI houses) · 2–4 via Steam or LAN
Technology
Unreal Engine 5 · Lumen · Nanite · NVIDIA DLSS
Language
German
Release
Not yet announced – the game is in development.

FAQ

Frequently asked questions

When will Dynostify be released?

Not yet announced – the game is in development. Follow us so you don’t miss anything.

Which platforms?

PC (Windows).

Can I play with friends?

Yes: with 2 to 4 players via Steam, your local network or a direct IP connection. Everyone runs their own workshop and dynasty – as allies or rivals. On your own you play against AI houses that also trade, marry and scheme.

Is this a serious medieval game?

The economy is meant seriously, everything else not so much: Dynostify is stylised, cute and full of humour. The plague is not a business model. Mostly.

Which languages?

The game is currently available in German.

What hardware do I need?

We will announce the system requirements before release. Dynostify uses Unreal Engine 5 with Lumen and Nanite and supports NVIDIA DLSS.

Can I help test?

A small team is testing at the moment. If you are interested, just drop us a line via the contact form.

Contact

Write to us

Questions, praise, criticism or keen to test? We read everything. Carrier pigeons, too – but e-mail is faster.